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Squad

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Squad

Post by acdc2006 on Fri Sep 08, 2017 6:44 pm



ORGANIC AND EMERGENT GAMEPLAY
The battlefield of Squad is built around organized teams using both the environment and the assets available within the game to wage a tactical battle against an opposing team. From role organization to base building to vehicle mechanics, teamwork amplifies the effectiveness of the tools at your disposal.
Supported by intuitive positional VOIP and navigation systems players will be able to maintain situational awareness and seamlessly interact with others. Dedicated chain of command channels and localised voice will be an effective tool for communication and organization.
Squad seeks to establish a culture of camaraderie that is unparalleled in competitive multiplayer shooters. This is a game where you can work together and coordinate with your team: players from around the world, often that you just met.
MASSIVE ONLINE 50 ON 50 SQUAD-BASED COMBINED ARMS WARFARE
Squad will support up to 100 players in competitive multiplayer. This broad scope serves to immerse the player into a rich battle environment filled with challenges and opportunities. With teams of sufficient size, some players can perform supporting roles while leaving enough front-line combatants to provide fun and challenging gameplay across the full expanse of the battlefield.
A wide variety of support vehicles and aircraft will be included. Tanks and close support helicopters will spearhead a team’s assault into enemy lines while transport helicopters and APCs will provide much needed logistics and transportation support.
A NEW EXPERIENCE EVERY TIME
At the heart of Squad is our desire to let the player drive gameplay and define the objectives.
Commanders and squad leaders will be given the ability to shape the battlefield through construction of defensive and offensive fortifications as well as control of battlefield planning and supplemental combined arms assets.
Coupled with this, spawn dynamics will be affected by occupation of territories and level of supply each objective is receiving. Organized control of the battlefield will ensure a properly supported supply structure and pave the way for a strategic victory.
It’s all about teamwork.

Squad is a 50 vs. 50 multiplayer first-person shooter that aims to capture combat realism through communication, team play, and an emphasis on unit cohesion mechanics as well as large-scale coordination, tactics, and planning gameplay. It features large open maps, vehicle-based combined arms gameplay, and player-constructed bases to create a heart-thumping, visceral gaming experience which mixes organized tactical multi-squad planning with split-second decision-making in real-world scale firefights. It features large open maps, vehicle-based combined arms gameplay, and player-constructed bases to create a heart-thumping, visceral gaming experience which mixes organized tactical multi-squad planning with split-second decision-making in real-world scale firefights. With a final total of 41,000 votes over ten days, Squad reached #1 on Steam Greenlight in under 72 hours. Squad underwent over a year of development as of March 2015 before revealed on Greenlight. Squad also underwent a successful Kickstarter Campaign in June 2015 landing Squad nearly CAD$434,805 backed by 4458 backers, far exceeding our goal of CAD$184,000. Since its release on Steam in December 2015, Squad is currently owned by over 217,000 users, with a daily average player base of 1000 players. Squad is riding the wave of significant advances in the Unreal Engine 4 in the last year, bringing Squad to market as the meat and potatoes tactical FPS shooter the community has been waiting for nearly a decade. Squad ultimately is a thinking man's game, played out as a large scale tactical FPS PvP shooter with a dozen levels of long perfected meta built into our game design. Squad currently had a mod-friendly SDK currently available via the Epic Unreal Engine Launcher, ready for modders to get their hands on and develop their ideas on Squad's code and asset base.


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